Eastern Marshes
The Silver ChairThe Eastern Marshes are the wetlands where Jill Pole and Eustace Scrubb encounter Puddleglum, whose home ground becomes the starting point for their search for Prince Rilian. The region’s divided waterways, exposed grass islands, and scattered wigwams establish a landscape of isolation and difficult passage; later journeys echo its defining presence of water, as the travelers move through the Sunless Sea and flee a flood in Underland.
Landscape and inhabitants
When the children emerge from Puddleglum’s wigwam, they find a great flat plain cut into countless small islands by channels of water. Coarse grass covers the islands, while reeds and rushes fringe their edges; extensive beds of rushes attract clouds of ducks, snipe, bitterns, and herons. Wigwams stand far apart, reflecting the Marsh-wiggles’ preference for privacy. Apart from forest several miles to the south and west, the plain has no trees in sight.
The marsh opens onto distinct horizons. To the east, it stretches toward low sand-hills, with the salt tang of the wind indicating the sea beyond them. Low, pale hills lie to the north, sometimes backed by rock. The narrator contrasts the region’s possible dreariness on a wet evening with its freshness in morning sunlight and wind: the birds’ cries and the landscape’s loneliness lift the children’s spirits. It is not simply an inhospitable expanse; its appearance changes with weather and light.
Starting point of the quest
The Marshes serve as the setting for the children’s first sustained connection with Puddleglum. The wigwam is a temporary shelter within a landscape whose scattered inhabitants value distance from one another, and the region’s open channels and reed beds give way to the hardships of travel beyond it. Once the party turns toward Harfang, the terrain becomes a succession of narrow valleys exposed to a cruel north wind. With no firewood or sheltered hollows, the travelers endure stony ground that hurts their feet by day and their bodies at night.
The difficult route also intersects with the temptation to abandon the search’s purpose. After the Lady speaks to them about Harfang, Jill and Eustace become preoccupied with beds, baths, and hot meals; Jill stops repeating Aslan’s signs, and the children grow more irritable with one another and with Puddleglum. The contrast between the marsh’s fresh, spirit-lifting morning and the later country’s cold exposure makes the physical journey part of the quest’s pressure on their judgment.
Water and passage
Water remains a defining element of the wider journey after the party has left the Marshes. In Underland, the children huddle close to Puddleglum aboard a ship crossing dark water. A pale lantern illuminates only a short distance; ahead, smooth water disappears into complete blackness. Jill despairs, but Puddleglum reassures her that they are again following the instructions: they were to pass beneath the Ruined City, and they are now beneath it. The scene turns water into an unfamiliar route through darkness, while Puddleglum’s insistence on the directions restores their sense of purpose.
After the Lady of the Green Kirtle is killed, the water becomes an immediate danger. The Prince sees ships driven from the harbour into the city and recognizes that the sea is rising; Puddleglum explains that the Witch’s spells have arranged for her kingdom to collapse when she dies. As the party escapes, a tide runs up a valley like a mill-race. They reach the far side on horseback while the water is still only a foot or two deep, but the flood spreads behind them, turning the hills of Underland into islands and extinguishing distant lamps. The episodes carry the Marshes’ water-cut geography into a vastly more perilous subterranean setting: water first divides the land, then threatens to erase the routes of escape.
Return and narrative significance
The Marshes are also recalled through Puddleglum’s identity when the travelers emerge from the underground passage. Narnian inhabitants recognize him as an old Marsh-wiggle from the Eastern Marshes; search parties have been looking for him, and Lord Trumpkin has put up notices and offered a reward. Their welcome quickly gives way to astonishment at the sight of Prince Rilian, whose identity they recognize despite his pallor, black clothing, dust, and dishevelment after imprisonment in the Deep Lands.
By placing the Marshes at the beginning of Puddleglum’s part in the quest and naming them again at his return, the narrative makes the region a point of departure and recognition. Its channels and isolated patches of dry ground also anticipate the journey’s repeated struggle to find a safe way through water: in the marsh, water partitions an inhabited plain; below ground, darkness and flood turn passage itself into a test of direction and endurance.
